High-Level scripting API(HLAPI)
This High-Level API helps to access commands that will cover the most of the common requirements in multiplayer gaming without to need of go through the more advance and complex lower level implementation.
High-Level API has Network Manager that controls the state of the game.
Network Manager
Manage the state of the game. This is implement using the High-Level API which means those control state can be accessible for the developer through scripting. Network Manager collect the lot of functional content into a single space that make the create, run and debugger can be done in one place.
Network Manager has:
- Game State management
- Spawning management
- Scene management
- Debugging information
- Matchmaking
- Customization
Game state management
In multiplayer network gaming there is three modes- as a client, as a server and host(working as server and client both). Networking game should be designed to work the same code and assets in any of these three scenarios.
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