Thursday, February 22, 2018

Networking and Multiplayer gaming in Unity

Unity has a built in High-Level API that make ease of the use of the multiplayer gaming.

High-Level scripting API(HLAPI)

   This High-Level API helps to access commands that will cover the most of the common                      requirements in multiplayer gaming without to need of go through the more advance and complex      lower level implementation. 

   High-Level API has Network Manager that controls the state of the game.


   Network Manager

   Manage the state of the game. This is implement using the High-Level API which means those            control state can be accessible for the developer through scripting. Network Manager collect the        lot of functional content into a single space that make the create, run and debugger can be done in      one place. 
   Network Manager has:
  •           Game State management
  •           Spawning management
  •           Scene management
  •           Debugging information
  •           Matchmaking
  •           Customization
   Game state management
      In multiplayer network gaming there is three modes- as a client, as a server and host(working as         server and client both). Networking game should be designed to work the same code and assets           in  any of these three scenarios. 
            




what is UNITY and why UNITY

What is unity game engine?
       
    Unity game engine is a cross platform game engine that support windows, IOS, MAC, Android           and etc. It's supports both the 2D and 3D graphics. Also it can be script using c#, JavaScript and         BOO.
    Unity can be use as a mobile game engine and also for the desktop.

Why to use unity as our game engine?

   Unity has a education so that we can use it free.
   It's a multi platform game engine.
   It can be use create 2D and 3D games.
   Also unity has a good community.
   It also have a Asset Store that can be very useful.
   Also it has a good build in multiplayer gaming with High-level API.
   
          

Thursday, February 15, 2018

Syllabus

Teacher guideSyllabus
Syllabus

A/L Syllabus- Mechanics (unit 02)


Unit 2 : Mechanics

The unit Mechanics has got 110 periods.

  1. Kinematics (15 periods)
    • Relative motion
      • Motion in the same direction
      • Motion in opposite directions
    • Rectilinear motion under constant acceleration
      • Graphs of motion
        • s-t graphs
        • v-t graphs
    • Equations of motion
      • Motion on a straight line
      • Projectile motion under gravity
  2. Resultant of forces and torque (15 periods)
    • Resultant of forces
      • Resultant of two forces
    • Resultant of a system of coplanar forces
    • Moment of a force (torque)
      • Moment of a force about a point
      • Moment of a couple (of forces)
      • Resultant of parallel forces and the line of action (parallel forces in the same direction)
      • Center of gravity of a body (using the resultant of parallel forces)
      • Center of gravity of regular shaped bodies
      • Center of gravity of regular shaped compound bodies
      • Center of mass
      • Determination of weight of a body using the parallelogram of forces
  3. Force and motion (20 periods)
    • Mass
      • Inertial mass
      • Gravitational mass
    • Inertial and non-inertial frames
    • Newton's first law of motion
    • Momentum
    • Newton's second law of motion
      • Obtaining F = ma
      • Defining the unit 'newton'
      • Impulse and impulsive forces
      • Principle of conservation of linear momentum
    • Newton's third law of motion
    • Applications of Newton's laws
    • Self adjusting forces
      • Tension
      • Thrust / compression
      • Frictional forces
        • Static friction
        • Limiting friction
        • Dynamic friction
    • Free body diagrams
  4. Equilibrium (10 periods)
    • Conditions for equilibrium
    • Principle of moments
    • Equilibrium under two forces
    • Equilibrium of coplanar forces
      • Three non parallel forces
      • Tree parallel forces
      • Theorem of triangle of forces
      • Polygon of forces
    • States of equilibrium
      • Stable
      • Unstable
      • Neutral
    • Determination of weight of a body using the principle of moments
  5. Work, energy and power (15 periods)
    • Work
      • Work done by force in transitional motion
    • Mechanical energy
      • Kinetic energy
        • Transitional kinetic energy
      • Potential energy
        • Gravitational potential energy
        • Elastic potential energy
    • Power and efficiency
    • Principle of conservation of energy
    • Principle of conservation of mechanical energy
    • Work-energy principle
  6. Rotational motion and circular motion (15 periods)
    • Rotational motion
      • Angular displacement
      • Angular velocity
      • Frequency of rotation
      • Angular acceleration
      • Equations of rotational motion under uniform angular acceleration
      • Moment of inertia
        • Thin uniform rod
        • Thin uniform ring
        • Uniform circular disk and cylinder
        • Uniform sphere
      • Angular momentum
      • Torque
      • Relationship between torque, moment of inertia and angular acceleration
      • Principle of conservation of angular momentum
      • Work done in rotational motion
      • Rotational kinetic energy
      • Analogy between linear motion and rotational motion
    • Uniform circular motion with uniform angular velocity in a horizontal plane
      • Frequency
      • Period
      • Tangential velocity
      • Centripetal acceleration
      • Centripetal force
  7. Hydrostatics (12 periods)
    • Hydrostatic pressure
    • Comparing the relative density of liquids
      • Using U-tube
      • Using Hare's apparatus
    • Transmissibility of pressure
      • Pascal's principle and its applications
    • Upthrust
      • Archimedes' principle
        • Verification theoretically and practically
    • Floatation
      • Principle of floatation
      • Comparing the density of liquids using Hydrometer
  8. Fluid-dynamics (08 periods)
    • Streamline flow and turbulent flow
    • Equation of continuity for a steady, stream line flow
    • Bernoulli's principle (derivation not necessary)
    • Application of Bernoulli's principle


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